Small Town: Odíhg Epcíhwsa

Odíhg Epcíhwsa

Odíhg Epcíhwsa
Example Tauric architecture.
StateDalandic Empire
ProvenceFtiríhwèsag Provence
Sub ProvenceMeliumovaya Dutchy
RegionHǐkì Fìkri Woodlands
Founded1210
Community LeaderMaster Shnirlol Jones Wogan Ab Owen
Area3 km2 (1 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation1632 m (5354 ft)
Average Yearly Precipitation218 cm/y (85 in/y)
Population902
Population Density300 people per km2 (902 people per mi2)
Town AuraTruename Magic
Naming
Native nameOdíhg Epcíhwsa
Pronunciation/ep/ /ˈcɪ̞wsa/
Direct Translation[empire] [middle]
Translation[Not Yet Translated]

Odíhg Epcíhwsa (/ep/ /ˈcɪ̞wsa/ [empire] [middle]) is a subtropical Small Town located in Meliumovaya Dutchy, Ftiríhwèsag Provence, within the Dalandic Empire.

The name Odíhg Epcíhwsa is derived from the Tauric language, as Odíhg Epcíhwsa was founded by Shnirlol Jones Wogan, who was culturaly Tauric.

Climate

Odíhg Epcíhwsa has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a cool 11°C (51°F). Odíhg Epcíhwsa receives an average of 218 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Epcíhwsa covers an area of nearly 3 km2 (1 mi2), and an average elevation of 1632 m (5354 ft) above sea level.

Overview

Odíhg Epcíhwsa was founded durring the early 13th century in winter of the year 1210, by Shnirlol Jones Wogan. The establishment of Odíhg Epcíhwsa was somewhat plagued by a lack of willing colonists, leading to Shnirlol Jones Wogan electing to pay people to resettle in Odíhg Epcíhwsa.

Odíhg Epcíhwsa was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Odíhg Epcíhwsa is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Epcíhwsa is buildings are arranged arround a network of crampt split-log ties streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Odíhg Epcíhwsa's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Odíhg Epcíhwsa makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Odíhg Epcíhwsa has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Epcíhwsa.

Odíhg Epcíhwsa has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Epcíhwsa has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Odíhg Epcíhwsa has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Epcíhwsa has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Epcíhwsa's public wards, blessings, and other arcane systems.

Odíhg Epcíhwsa has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Epcíhwsa has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

While Odíhg Epcíhwsa has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Odíhg Epcíhwsa's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Odíhg Epcíhwsa it is impossible to directly or indirectly lie.

The Herd Animal, Stag near Odíhg Epcíhwsa are known to be a mutant strain of the creature.

Odíhg Epcíhwsa's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Conjuration energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3680 m2
    • Cattle and Similar Creatures: 225
    • Poultry: 2706
    • Swine: 180
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 90

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 3
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

254 of Odíhg Epcíhwsa's population work within a Foundational Occupation.

603 of Odíhg Epcíhwsa's population do not work in a formal occupation, but do contribute to the local economy. 45 (5%) are noncontributers.

Points of Interest

Odíhg Epcíhwsa's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a javalin of Charm, an a javalin imbued with potent amounts of Charm energies was created near Odíhg Epcíhwsa by in time immemorial, reportedly some time during the early 2nd century.

History